STEAM projects that are great to encourage learning in young children

By WITT

Using STEAM (Science Technology Engineering Art and Math) learning techniques promotes the development of vocabulary, critical thinking, problem-solving, communication, and reflection in children as young as three years old. Elementary school STEAM integrations are particularly effective when there are sincere relationships made between teachers and students as well as among participating parents and caregivers. This…

2 key principles for adding STEAM learning to your child’s curriculum

By WITT

For young children, inquiry-based education can cut barriers to learning like little else. In this arena, STEAM (science technology engineering ART and math) acquires greater relevance. The use of active learning techniques in STEAM promotes the development of vocabulary, critical thinking, problem-solving, communication, and reflection. By giving kids the chance to view the world through…

The importance of inclusivity in STEAM learning

By WITT

A large part of education relies on experiential learning to develop skills in innovation, logic, problem-solving, research, collaboration, creativity, and other cognitive abilities necessary for the development of students. We believe a deep part of the value of STEAM education (science technology engineering art and math), lies in the opportunity it offers to bring more…

The importance of adding art to science in STEM education

By WITT

It’s no secret that our perspective here at Women in Tech Tribe is the technology world lacks equitable representation of women. The solution to the issue lies squarely in the domain of education; and we don’t mean only in school. Many of today’s young people have access to excellent STEM tools and toys. Education is…

Trailblazing women in STEAM

By WITT

We are thrilled at the momentum and positive energy the concept of STEAM education has gained in the past five years! We’ve said before in our celebration of the women who have led us here: we have a LOT of people to thank as we continue our work in advancing women in technology. Today, we…

Making a case for the STEAM education methodology

By WITT

It is no surprise to any parent in the 2020s that digital media and tools are increasingly being introduced into education. Although their theoretical foundations are in the field of science, you’ll find STEAM (science, technology, engineering, art, and math) playing a more mainstream role, with a case being made for the need for art…